Hector rodriguez

Station - Hector RODRIGUEZ

One of the most popular genres of early computer games was the so-called “text adventure”. The player reads textual descriptions on a command window, normally written in the second person, such as for instance “You are inside a dark cellar”. The player controls a virtual character by typing instructions in imperative form: “go north”, “open the door”, “examine the box”, “take the gun”, etc. Once the player has typed the instructions, the system responds with a new text message and then waits for new instructions from the player.

The most important task of the game designer is the creation of a structure of rules meant to simulate a world. The player must make decisions, which can succeed, fail, or have various consequences depending on the structure of the virtual world. The world model built into the system is thus the core of a text adventure game.

This gives the designer the opportunity to think procedurally. Instead of creating a narrative with one or more rigidly predefined endings, the designer can focus on the rules of the simulation, and let the story emerge spontaneously through the interaction of the player and the rule system during the course of game play.

This project adopts the format of a detective puzzle. The puzzle is defined procedurally. While most puzzles require players to find a pre-existing solution, the rules of this game are established so that the solution of the puzzle emerges during (not prior to) game play. This is achieved by parametrizing several techniques from classical detective novels in the form of highly general rules. These rules in turn generate solutions that depend in part on the decisions of the player. The creative challenge of the project is to ensure that every play session involves a demanding puzzle that gives the player a fair chance to discover a solution.







Hector RODRIGUEZ is a digital artist and media theorist. His digital animation Res Extensa received the award for best digital work in the Hong Kong Art Biennial. His game system CoPerspective was a finalist in the Games Meets Graphics competition at Eurographics 2006. His essays about film theory and digital art have been published in Screen, Cinema Journal, and Game Studies, and he has participated in various art and technology conferences. He is Artistic Director of the Microwave International Media Art Festival, where he has also taught workshops on Java programming. He is currently Associate Professor at the School of Creative Media, City University of Hong Kong, where he teaches courses in Visual Studies, Contemporary Art, Play and Game Studies, Film Theory, Computation, and Critical Theory.

羅海德是數碼藝術家及媒體理論學者,他的數碼動畫「物之廣延」曾於香港藝術雙年展的數碼組別獲得優秀獎。他的電腦遊戲系統CoPerspective進入了Eurographics 2006的遊戲與圖像比賽的決賽。他撰寫的電影理論和數碼藝術的文章曾刊登於多份國際期刋之中,包括Screen, Cinema Journal 和 Game Studies。他參與過多個藝術與科技的會議,現為香港城市大學創意媒體學院副教授和微波國際媒體藝術節的創作總監。